Warp Five: A Star Trek Enterprise Podcast
Warp Five 38: A Silver Linings Playbook

Phlox.

Star Trek wouldn't quite be Star Trek without an alien on the crew. That outside voice to comment on humanity is key to examining ourselves through science fiction. With the Vulcans being portrayed differently from what we were accustomed to during Spock's time, Enterprise had to turn elsewhere for someone who could comment on events that were new to human explorers. Enter a new race, the Denobulans, and a new character, Doctor Phlox.

In this episode of Warp Five we're joined by Matthew Rushing for a close look at Phlox, the challenges in creating such a character in a prequel, his place amongst Chief Medical Officers, his role as defacto counselor aboard the NX-01, and the brilliance of John Billingsly.

Direct download: wf-038.mp3
Category:Character Analysis -- posted at: 6:19am MDT

Warp Five 37: Mean-Spirited Siri

Dead Stop.

Enterprise did not always capture the spirit of the unknown as throughly as its prequel nature promised. But in "Dead Stop" we're reminded that there are some very strange things out there, and some people far more advanced than us. In what is essentially a sequel to "Minefield," the NX-01 puts in for repair at a mysterious facility that provides near-magical services for a bargain price. It also makes a mean plate of fried catfish.

In this episode of Warp Five Christopher Jones and Darren Moser discuss this second-season gem, how it scratches at continuity, provides glimpses of future technology, and provides touching character moments amidst a classic mystery.

Direct download: wf-037.mp3
Category:Episode Discussions -- posted at: 9:00pm MDT

Warp Five 36: There's No Monkey on Ceti Alpha V

Alternate Outcomes of the Xindi Crisis.

Nearly one year after the Xindi weapon probe first cut through Florida, Captain Archer and the crew of the NX-01 prevailed in their fight to save humanity—and we never doubted that they would. But what if the Xindi Crisis had turned out differently? We caught a glimpse of one other possible future in "Twilight," and the Xindi-Reptilians attempted to cut mankind off at the knees in 2004 on Detroit's "Carpenter Street." What if they had succeeded?

In this episode of Warp Five, Christopher Jones and Tristan Riddell discuss seven possible alternate outcomes and how they would have impacted Earth, our heroes, and the Star Trek universe as a whole.

Direct download: wf-036.mp3
Category:Xindi Crisis -- posted at: 9:00pm MDT

Warp Five 35: Chilling in the Sweet Spots

Hobbies of the NX-01 Crew.

Every crew needs to relax from time to time. Fighting aliens and repairing the ship can be a drag. So just how do Starfleet crews unwind? In the 24th century exciting vistas, interactive literature, and even a racy evening on the town are just a holodeck program away. But in the 22nd century, quarters are cramped and technology is more modest. In this episode of Warp Five, Christopher Jones and Phillip Gilfus take a look at the many ways the crew of the NX-01 pass their free time and relieve the stress of deep space exploration, from group activities like movie night to the indivial hobbies of Archer and his intrepid crew.

Direct download: wf-035.mp3
Category:Broad Series Discussion -- posted at: 9:00pm MDT

Warp Five 34: Always Know Where Your Steppenwolf Disc Is

The NX Program.

Although Enterprise falls earlier on the timeline, it owes much of its premise to The Next Generation. Specifically, its central non-living character—the Warp Five engine—was born of the film First Contact and the work of Zefram Cochrane. Captain Archer's father, Henry, worked with Dr. Cochrane, and this would shape much of Jonathan's view of space exploration and the Vulcans. After two decades of development on the engine itself, the NX Program—which would marry the engine with a starship—began in the early 2140s. A decade later, the Enterprise was launched.

In this episode of Warp Five, we're joined by Earl Grey's Daniel Proulx to discuss the role Archer played in the development of the NX-01, the parallels between the NX Program and 1960s NASA, the role of the Vulcans, and how TNG and the Phoenix laid the foundation for the events we see in "First Flight" and for the Enterprise itself.

Direct download: wf-034.mp3
Category:Ships -- posted at: 9:00pm MDT

Warp Five 33: Phloxenstein

Undeveloped Stories.

When it comes to the stories we didn't get on Enterprise, the discussion usually focuses on the fifth, sixth, and seventh seasons. But just like its sister shows, Enterprise also had a number of story ideas that were considered—some more more seriously than others—but for one reason or another were left on the drawing board. Unlike "Season Five" stories, these are episodes that could have found a home somewhere between "Broken Bow" and "These Are the Voyages…" In this episode of Warp Five, Christopher Jones and Tyler Johnson take you through eight of these undeveloped stories, ranging from Phlox as Dr. Frankenstein to Porthos the linguist.

Direct download: wf-033.mp3
Category:Undeveloped Stories -- posted at: 9:00pm MDT

Warp Five 32: Some Interesting Disembodied Moments

Organians on Enterprise.

Enterprise is known for bringing back alien races from The Original Series that were more or less ignored by the rest of Star Trek. Andorians, Orions, Tholians, and Gorn all come to mind. But these aren't the only classic races to make an appearance in the 22nd century. The Organians, those energetic agricultural pacifists from "Errand of Mercy," also paid a visit to the NX-01—only it happened in an episode that is easy to overlook.

In this episode of Warp Five we're joined by Michael Fisher to discuss the Organians, their background in Star Trek prior to "Observer Effect," how they compare to the Q Continuum, what they were doing on Enterprise, and why—no matter what happens—someone always dies.

Direct download: wf-032.mp3
Category:Aliens -- posted at: 9:00pm MDT

Warp Five 31: A Sequel to Us

TOS Impressions of Seasons 1 and 2.

When announced, the basic premise of Enterprise was a trip back to the 22nd century for a story that would set up The Original Series. In actuality, the first season of Enterprise delivered a weaker than anticipated connection to Kirk's time, and this continued in the second year. This is not a bad thing—it gave the show an identity of its own—but it did leave many long-time Trekkies scratching their head. So how would a died-in-the-wool TOS fan feel about Enterprise after coming into the series with certain expectations.

In this episode of Warp Five, we're joined by Standard Orbit co-host Drew Stewart to hear his take on Enterprise Seasons One and Two from a TOS perspective. How does a Kirk guy feel about Archer? How are the other characters received? What are Drew's favorite episodes and TOS connections from the first two seaons? And how would he have written the rest of the series beyond "Shockwave"? Join us for a trip from the 23rd century to the 22nd, with an unexpected sprinkling of X-Men.

Direct download: wf-031.mp3
Category:Season Overviews -- posted at: 9:00pm MDT

Warp Five 30: Put Another Zipper On It

Prequel Design.

How do you imagine a future that’s closer to our reality than what Gene Roddenberry was imagining for a show set three centuries from now? And how do you remain true to the franchise and all those elements created for The Original Series, The Next Generation, Deep Space Nine, and Voyager—whilst still making it mesh with what is to come later on the timeline? This is the challenge that faced the creative team when they began creating Enterprise. It was the Ultimate Prequel Design Challenge. And to say that it was daunting would be an understatement.

In this episode of Warp Five, Christopher Jones and Tyler Johnson take a look at key areas that had to address the prequel nature of the series and bridge the gap between not only the 22nd century and the 24th, but between the audience's perception of what "future" meant in 1966 and 2001. From the NX-01's exterior to the bridge to the engine room—to alien ships and beyond—we explore the visual design of Star Trek's prequel. We even find out why you can never have too many pockets and zippers.

Direct download: wf-030.mp3
Category:Design -- posted at: 8:00pm MDT

Warp Five 29: The King of Kaboom

Malcolm Reed.

Like The Original Series, Enterprise established a triumvirate at the top. In TOS that was Kirk, Spock, and McCoy. On Enterprise it was Archer, T'Pol, and Trip. At the same time, Enterprise took a cue from the other post-TOS series and created a deep cast of supporting characters. One of those was Lieutenant Malcolm Reed, the NX-01's armory officer who redefined the role that we had come to know in Star Trek as "tactical."

In this episode of Warp Five, Christopher Jones and Tyler Johnson take a close look at the character or Malcolm Reed, whether or not his growth during the series lived up to the rich backstory established for the navy man with aquaphobia, how he fit into the overall theme of the show, his role within the crew, and why he will be forever be connected with the tangy taste of pineapple.

Direct download: wf-029.mp3
Category:Character Analysis -- posted at: 8:00pm MDT